Over the past few weeks, as time has allowed, I’ve been working on a solo, mix-and-match dungeon crawl game. (Inspired by this, but not completed in time!) In the game, the player draws tiles that designate a creature made up of different parts. They’re assembled into some sort of post-modern hodgepodge of terror. (And byContinue reading “Sample Art from a Forthcoming Game”
Dropped Frames #6: Falling Empires–a brief history of war games, The Empire of the Petal Throne and the bifurcation of the games audience.
This essay was written as a means of articulating why I felt certain games–as mechanically well designed as they might be–ultimately failed in their implementation. It was written specifically with video games in mind, though, I believe, it holds true for board and role-playing games as well. Don’t Tell Me What to Do: Modern GameContinue reading “The Gravitational Model of User Expectation”
An illustration that accompanied Nina Huntemann’s article about the ethics of immaterial consumption (specifically related to the allegations that the labor conditions involved in the creation of Red Dead Redemption were… um… less than ideal).
This comic was written during the frenzy surrounding the Amy Bishop shooting at the University of Alabama. The intrepid reporters at the Boston Herald dug up the valuable and pertinent insight that Ms. Bishop played Dungeons and Dragons in college. This comic was my attempt to better understand the relationship between media (particularly interactive media)Continue reading “Dropped Frames #5: Violence”