I finally got around to watching Indie Game: The Movie last night. It’s a documentary that follows the development of three big indie titles: Braid, Super Meat Boy and Fez (all three of which were sold on the Xbox Live Arcade). Super Meat Boy and Fez were both still in development during production of the film; BraidContinue reading “Indie Game: The Movie: The Conundrum”
Last year (and part of this year!) I wrote an essay on games and comics called “Equip Shield: The Role of Semipermeable Cultural Isolation in the History of Games and Comics.” (I wanted the title to be a bit longer, but the world’s supply of lead couldn’t be melted down fast enough to cast theContinue reading “Equip Shield: The Role of Semipermeable Cultural Isolation in the History of Games and Comics”
Have you ever wondered what goes into the making of an illustration? No? Well, dammit, here’s your chance to find out. (I promise that it’s nothing like what goes into making a sausage.) Keep in mind, this is how I create an illustration. I’m sure others have much more refined methods for doing so; ProbablyContinue reading “The Making of an Illustration: Avarice Industries”
Click upon the image to see the much bigger version.
An illustration for a friend, who kindly MC’d many months of super-heroically themed Apocalypse World antics!
Another quick, monster-themed doodle, this time guest-starring my favorite monster from Dungeons and Dragons: the Otyugh. (Just try to pronounce that… I dare you.) Click to see the full version.
Promotional art for The Number Crunch (see my last post!) and my best attempt to blatantly swipe from Genndy Tartakovsky.
For the last couple of months, I’ve been working on a game in my free time: a solo-rpg/boardgame/card game called “The Number Crunch: A Game of Death and Taxes.” It’s a game in which you–the player–take on the role of an Auditor in the Ministry of the Exchequer. Your job is to venture out intoContinue reading “The Number Crunch: A Game of Death and Taxes (Alpha)”
More monsters from my forthcoming game “The Number Crunch.” Click on the images for a larger view. It probably isn’t necessary, they don’t get any better! In addition to narrative-corpse monsters, there are also series of Antagonists and minions found in narrative play. The first one is some sort of pirate octopus with a harpoon.Continue reading “Drawing Monsters”
I’ve been working on a game for a while now. It’s narrative corpse game called The Number Crunch: A Game of Death and Taxes. Recently I switched from a base-8 mechanic to a base-6 mechanic. (There was no real reason for using a base-8 mechanic in the first place–I just happened to have drawn 8Continue reading “Redacted Art”