Equip Shield: The Role of Semipermeable Cultural Isolation in the History of Games and Comics

Last year (and part of this year!) I wrote an essay on games and comics called “Equip Shield: The Role of Semipermeable Cultural Isolation in the History of Games and Comics.” (I wanted the title to be a bit longer, but the world’s supply of lead couldn’t be melted down fast enough to cast the appropriate type.) It’s a chapter in Nina Huntemann and Ben Aslinger’s book¬†Gaming Globally: Production, Play and Place. (According to reports, the book is either out now [present], or will be soon [future indicative], or was out habitually, but is now interrupted [past imperfect].)

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The Making of an Illustration: Avarice Industries

Have you ever wondered what goes into the making of an illustration?

No? Well, dammit, here’s your chance to find out. (I promise that it’s nothing like what goes into making a sausage.) Keep in mind, this is how I create an illustration. I’m sure others have much more refined methods for doing so; Probably involving lawn chairs, fine tawny ports, and orgone. Mine involves loitering at The Roost with green tea and a sketchbook.

I recently completed a couple of illustrations for the forthcoming role-playing game Avarice Industries. (Which just went up on Kickstarter on Monday and met its goal in just a matter of hours!)

So, here’s the final illustration. Two rival business executives: one with a steam powered shotgun and a sweet mustache, one with a laissez-faire attitude and psychic powers.

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