Remember how I used to do a weekly comic, for like, ten years and then stopped a few years ago? Well, I did another one, randomly.Continue reading “Teaching Baby Paranoia: Payola Dentata”
Indie Game: The Movie: The Conundrum
I finally got around to watching Indie Game: The Movie last night. It’s a documentary that follows the development of three big indie titles: Braid, Super Meat Boy and Fez (all three of which were sold on the Xbox Live Arcade). Super Meat Boy and Fez were both still in development during production of the film; Braid had been completed (and really served as the point of reference for the other two projects).
Equip Shield: The Role of Semipermeable Cultural Isolation in the History of Games and Comics
Last year (and part of this year!) I wrote an essay on games and comics called “Equip Shield: The Role of Semipermeable Cultural Isolation in the History of Games and Comics.” (I wanted the title to be a bit longer, but the world’s supply of lead couldn’t be melted down fast enough to cast the appropriate type.) It’s a chapter in Nina Huntemann and Ben Aslinger’s book Gaming Globally: Production, Play and Place. (According to reports, the book is either out now [present], or will be soon [future indicative], or was out habitually, but is now interrupted [past imperfect].)
Guest Comic: Questionable Content
A couple of weeks ago, I did a guest strip for Jeph Jacques’ webcomic Questionable Content. Here’s the first row of panels.
There and Back Again
A triptych of illustrations, based upon The Hobbit.
The Once and Future King
I haven’t done one of these in a while. Number 4 or 5 in a series of attempts to do some political caricature.
Supping upon the Cracked Bones of Our Republic
A morning doodle: everyone’s favorite plutocrat, Donald Trump. While drawing this, I realized that he sort of looked like a troll from old books of fairy tales. Thus:
Continue reading “Supping upon the Cracked Bones of Our Republic”
Scene from a Pub
A recent illustration (and the initial sketch). It’s a bit of a departure from my usual style (no outlines!) and a bit of a departure from my usual colors (saturation!) Click to see the full version.
The Making of an Illustration: Avarice Industries
Have you ever wondered what goes into the making of an illustration?
No? Well, dammit, here’s your chance to find out. (I promise that it’s nothing like what goes into making a sausage.) Keep in mind, this is how I create an illustration. I’m sure others have much more refined methods for doing so; Probably involving lawn chairs, fine tawny ports, and orgone. Mine involves loitering at The Roost with green tea and a sketchbook.
I recently completed a couple of illustrations for the forthcoming role-playing game Avarice Industries. (Which just went up on Kickstarter on Monday and met its goal in just a matter of hours!)
So, here’s the final illustration. Two rival business executives: one with a steam powered shotgun and a sweet mustache, one with a laissez-faire attitude and psychic powers.
Continue reading “The Making of an Illustration: Avarice Industries”
Three Painters
A recent illustration (depicting cross-cultural exchanges in the arts).