Over the past few weeks, as time has allowed, I’ve been working on a solo, mix-and-match dungeon crawl game. (Inspired by this, but not completed in time!) In the game, the player draws tiles that designate a creature made up of different parts. They’re assembled into some sort of post-modern hodgepodge of terror. (And byContinue reading “Sample Art from a Forthcoming Game”
Dropped Frames #6: Falling Empires–a brief history of war games, The Empire of the Petal Throne and the bifurcation of the games audience.
Some silly, Ramona-centric Scott Pilgrim fan art–the only comic in the last few years that I’ve read multiple times!
More of them were mysteriously discovered. Yes, these are surprisingly fun to do. (See previously…)
Apparently, in the late ’70s/early ’80s, Lucas Film wanted to create a Star Wars comic that skewed to a slightly older demographic. I’m not sure how successful it was, in retrospect. And, yes, this is how I spend my free time.
A few weeks back, National Public Radio (dba NPR) fired commentator Juan Williams following a less-than-well-thought-out appearance on Fox News’ Bill O’Reilly show. Fox News took the firing hard. Their pundits took to the airwaves decrying NPR’s abuse of the First Amendment. It was spectacularly histrionic. Last weekend, Detroit Free Press cartoonist Mike Thompson pennedContinue reading “Everybody Draw Bill O’Reilly Day”
This essay was written as a means of articulating why I felt certain games–as mechanically well designed as they might be–ultimately failed in their implementation. It was written specifically with video games in mind, though, I believe, it holds true for board and role-playing games as well. Don’t Tell Me What to Do: Modern GameContinue reading “The Gravitational Model of User Expectation”
This was a talk I gave to a webcomics summer camp program at Smith Vocational High School a few days ago. I decided to flesh it out beyond my notes in the hopes that I’ll A: use it again and B: help others interested in making their own comics. Many thanks to Kevin Hodgson forContinue reading “Finding the Balance Between Words, Pictures and Time in Making Comics”
I read last week (or the week before; who can keep track of these things?) that a run of Swamp Thing comics penned by British fantasist China Miéville was canceled by DC. Miéville is one of my favorite writers: he blends the horrific, the fantastic and the political into a grimy bouillabaisse of delicious reading.Continue reading “A Hypothetical China Miéville Swamp Thing”
An illustration that accompanied Nina Huntemann’s article about the ethics of immaterial consumption (specifically related to the allegations that the labor conditions involved in the creation of Red Dead Redemption were… um… less than ideal).