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Click upon the image to see the much bigger version. Footnotes: Dropped Frames #7: Gatekeepers1: Activision was founded in 1979 by four Atari programmers, a venture capitalist and a music industry executive. The four Atari programmers felt that their contributions to the 2600’s best selling titles were being overlooked. They [understandably] wanted a larger share [...]

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An illustration for a friend, who kindly MC’d many months of super-heroically themed Apocalypse World antics! Click to see the full sized image.

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Another quick, monster-themed doodle, this time guest-starring my favorite monster from Dungeons and Dragons: the Otyugh. (Just try to pronounce that… I dare you.) Click to see the full version.

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Promotional art for The Number Crunch (see my last post!) and my best attempt to blatantly swipe from Genndy Tartakovsky. Click to embiggen!

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For the last couple of months, I’ve been working on a game in my free time: a solo-rpg/boardgame/card game called “The Number Crunch: A Game of Death and Taxes.” It’s a game in which you–the player–take on the role of an Auditor in the Ministry of the Exchequer. Your job is to venture out into [...]

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More monsters from my forthcoming game “The Number Crunch.” Click on the images for a larger view. It probably isn’t necessary, they don’t get any better! In addition to narrative-corpse monsters, there are also series of Antagonists and minions found in narrative play. The first one is some sort of pirate octopus with a harpoon. [...]

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I’ve been working on a game for a while now. It’s narrative corpse game called The Number Crunch: A Game of Death and Taxes. Recently I switched from a base-8 mechanic to a base-6 mechanic. (There was no real reason for using a base-8 mechanic in the first place–I just happened to have drawn 8 [...]

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Over the past few weeks, as time has allowed, I’ve been working on a solo, mix-and-match dungeon crawl game. (Inspired by this, but not completed in time!) In the game, the player draws tiles that designate a creature made up of different parts. They’re assembled into some sort of post-modern hodgepodge of terror. (And by [...]

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Click image to view the full version! Notes: 1: TSR, or Tactical Studies Rules was a company founded to publish Dungeons and Dragons, the first role-playing game on the market. On the verge of bankruptcy, it was purchased by Wizards of the Coast in 1997. 2: Dungeons and Dragons was the creation of Gary Gygax [...]

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This essay was written as a means of articulating why I felt certain games–as mechanically well designed as they might be–ultimately failed in their implementation. It was written specifically with video games in mind, though, I believe, it holds true for board and role-playing games as well. Don’t Tell Me What to Do: Modern Game [...]

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