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Posts Tagged ‘games’

Have you ever wondered what goes into the making of an illustration? No? Well, dammit, here’s your chance to find out. (I promise that it’s nothing like what goes into making a sausage.) Keep in mind, this is how I create an illustration. I’m sure others have much more refined methods for doing so; Probably [...]

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Click upon the image to see the much bigger version. Footnotes: Dropped Frames #7: Gatekeepers1: Activision was founded in 1979 by four Atari programmers, a venture capitalist and a music industry executive. The four Atari programmers felt that their contributions to the 2600’s best selling titles were being overlooked. They [understandably] wanted a larger share [...]

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An illustration for a friend, who kindly MC’d many months of super-heroically themed Apocalypse World antics! Click to see the full sized image.

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Another quick, monster-themed doodle, this time guest-starring my favorite monster from Dungeons and Dragons: the Otyugh. (Just try to pronounce that… I dare you.) Click to see the full version.

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Promotional art for The Number Crunch (see my last post!) and my best attempt to blatantly swipe from Genndy Tartakovsky. Click to embiggen!

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For the last couple of months, I’ve been working on a game in my free time: a solo-rpg/boardgame/card game called “The Number Crunch: A Game of Death and Taxes.” It’s a game in which you–the player–take on the role of an Auditor in the Ministry of the Exchequer. Your job is to venture out into [...]

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More monsters from my forthcoming game “The Number Crunch.” Click on the images for a larger view. It probably isn’t necessary, they don’t get any better! In addition to narrative-corpse monsters, there are also series of Antagonists and minions found in narrative play. The first one is some sort of pirate octopus with a harpoon. [...]

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I’ve been working on a game for a while now. It’s narrative corpse game called The Number Crunch: A Game of Death and Taxes. Recently I switched from a base-8 mechanic to a base-6 mechanic. (There was no real reason for using a base-8 mechanic in the first place–I just happened to have drawn 8 [...]

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Over the past few weeks, as time has allowed, I’ve been working on a solo, mix-and-match dungeon crawl game. (Inspired by this, but not completed in time!) In the game, the player draws tiles that designate a creature made up of different parts. They’re assembled into some sort of post-modern hodgepodge of terror. (And by [...]

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Click image to view the full version! Notes: 1: TSR, or Tactical Studies Rules was a company founded to publish Dungeons and Dragons, the first role-playing game on the market. On the verge of bankruptcy, it was purchased by Wizards of the Coast in 1997. 2: Dungeons and Dragons was the creation of Gary Gygax [...]

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