Click upon the image to see the much bigger version. Footnotes: Dropped Frames #7: Gatekeepers1: Activision was founded in 1979 by four Atari programmers, a venture capitalist and a music industry executive. The four Atari programmers felt that their contributions to the 2600’s best selling titles were being overlooked. They [understandably] wanted a larger share [...]
Posts Tagged ‘games’
Dropped Frames #007: The Gatekeepers
Posted in Uncategorized, tagged comic, dropped frames, games on August 24, 2011 | Leave a Comment »
Apocalypse World: Decimation City
Posted in Uncategorized, tagged apocalypse world, games, illustration on August 3, 2011 | 3 Comments »
An illustration for a friend, who kindly MC’d many months of super-heroically themed Apocalypse World antics! Click to see the full sized image.
The Otyugh Garbage Disposal
Posted in Uncategorized, tagged games, illustration, monsters on June 9, 2011 | Leave a Comment »
Another quick, monster-themed doodle, this time guest-starring my favorite monster from Dungeons and Dragons: the Otyugh. (Just try to pronounce that… I dare you.) Click to see the full version.
Bad Ogre
Posted in The Number Crunch, tagged games, illustration, the number crunch on March 10, 2011 | Leave a Comment »
Promotional art for The Number Crunch (see my last post!) and my best attempt to blatantly swipe from Genndy Tartakovsky. Click to embiggen!
The Number Crunch: A Game of Death and Taxes (Alpha)
Posted in The Number Crunch, tagged games, illustration, the number crunch on March 7, 2011 | Leave a Comment »
For the last couple of months, I’ve been working on a game in my free time: a solo-rpg/boardgame/card game called “The Number Crunch: A Game of Death and Taxes.” It’s a game in which you–the player–take on the role of an Auditor in the Ministry of the Exchequer. Your job is to venture out into [...]
Drawing Monsters
Posted in The Number Crunch, tagged games, illustrations, the number crunch on February 17, 2011 | Leave a Comment »
More monsters from my forthcoming game “The Number Crunch.” Click on the images for a larger view. It probably isn’t necessary, they don’t get any better! In addition to narrative-corpse monsters, there are also series of Antagonists and minions found in narrative play. The first one is some sort of pirate octopus with a harpoon. [...]
Redacted Art
Posted in The Number Crunch, tagged games, gratuitous use of law and order, monsters on January 27, 2011 | Leave a Comment »
I’ve been working on a game for a while now. It’s narrative corpse game called The Number Crunch: A Game of Death and Taxes. Recently I switched from a base-8 mechanic to a base-6 mechanic. (There was no real reason for using a base-8 mechanic in the first place–I just happened to have drawn 8 [...]
Sample Art from a Forthcoming Game
Posted in The Number Crunch, tagged games, hodgepodge, illustration on January 13, 2011 | 4 Comments »
Over the past few weeks, as time has allowed, I’ve been working on a solo, mix-and-match dungeon crawl game. (Inspired by this, but not completed in time!) In the game, the player draws tiles that designate a creature made up of different parts. They’re assembled into some sort of post-modern hodgepodge of terror. (And by [...]
Dropped Frames #6: Falling Empires
Posted in Uncategorized, tagged comic, dropped frames, games on December 9, 2010 | 3 Comments »
Click image to view the full version! Notes: 1: TSR, or Tactical Studies Rules was a company founded to publish Dungeons and Dragons, the first role-playing game on the market. On the verge of bankruptcy, it was purchased by Wizards of the Coast in 1997. 2: Dungeons and Dragons was the creation of Gary Gygax [...]
The Gravitational Model of User Expectation
Posted in Uncategorized, tagged essay, games, illustrations on October 5, 2010 | Leave a Comment »
This essay was written as a means of articulating why I felt certain games–as mechanically well designed as they might be–ultimately failed in their implementation. It was written specifically with video games in mind, though, I believe, it holds true for board and role-playing games as well. Don’t Tell Me What to Do: Modern Game [...]