Click upon the image to see the much bigger version. Footnotes: Dropped Frames #7: Gatekeepers1: Activision was founded in 1979 by four Atari programmers, a venture capitalist and a music industry executive. The four Atari programmers felt that their contributions to the 2600’s best selling titles were being overlooked. They [understandably] wanted a larger share [...]
Posts Tagged ‘comic’
Dropped Frames #007: The Gatekeepers
Posted in Uncategorized, tagged comic, dropped frames, games on August 24, 2011 | Leave a Comment »
Cover Image for The Lower Kingdom
Posted in The Lower Kingdom, tagged comic, the lower kingdom on March 31, 2011 | Leave a Comment »
I’ve been working on my graphic novel “The Lower Kingdom” quite a bit, lately. Here’s a cover image I worked up for it… I’m finding that I don’t really draw like I did when I first started the book. It’s somewhat troubling because my internal editor keeps marking visual tics from older pages as “wrong.” [...]
Dropped Frames #6: Falling Empires
Posted in Uncategorized, tagged comic, dropped frames, games on December 9, 2010 | 3 Comments »
Click image to view the full version! Notes: 1: TSR, or Tactical Studies Rules was a company founded to publish Dungeons and Dragons, the first role-playing game on the market. On the verge of bankruptcy, it was purchased by Wizards of the Coast in 1997. 2: Dungeons and Dragons was the creation of Gary Gygax [...]
More Star Wars Doonesbury
Posted in Uncategorized, tagged comic, doonesbury, star wars on November 3, 2010 | Leave a Comment »
More of them were mysteriously discovered. Yes, these are surprisingly fun to do. (See previously…) Again, click to view the full image.
Finding the Balance Between Words, Pictures and Time in Making Comics
Posted in Uncategorized, tagged comic, teaching on July 8, 2010 | 5 Comments »
This was a talk I gave to a webcomics summer camp program at Smith Vocational High School a few days ago. I decided to flesh it out beyond my notes in the hopes that I’ll A: use it again and B: help others interested in making their own comics. Many thanks to Kevin Hodgson for [...]
My Favorite Recent (well, sort of recent) Episode of Teaching Baby Paranoia
Posted in Uncategorized, tagged comic, dionysian figures from musical history, keith moon on May 17, 2010 | Leave a Comment »
I have a hard time reading my own comics. It takes me months and months to be able to see them objectively and look past the glaring flaws in their execution. Plus I often find spelling or grammatical mistakes. This is one of my favorite comics from the last year of the strip. I think [...]
Dropped Frames #5: Violence
Posted in Uncategorized, tagged comic, dropped frames, games on March 30, 2010 | Leave a Comment »
This comic was written during the frenzy surrounding the Amy Bishop shooting at the University of Alabama. The intrepid reporters at the Boston Herald dug up the valuable and pertinent insight that Ms. Bishop played Dungeons and Dragons in college. This comic was my attempt to better understand the relationship between media (particularly interactive media) [...]
The Lower Kingdom
Posted in Uncategorized, tagged comic, lower kingdom on March 26, 2010 | Leave a Comment »
For the past couple of years (sadly, with no consistent schedule), I’ve been working on a graphic novel called “The Lower Kingdom.” Below is an page from the book (it’s the 80-somethingth page of the 110 pages completed to date). With luck, I’ll complete it this year.
Dropped Frames #4: The Game of Life
Posted in Uncategorized, tagged comic, dropped frames on March 26, 2010 | Leave a Comment »
Years ago, two designers at the game development company I worked for were talking about “cellular automata.” I didn’t really pay too much attention to the conversation (beyond remembering the name). Much later, I was reading the book “Hackers,” by Steven Levy and came across a chapter almost completely devoted to the concept. It’s a [...]
Dropped Frames #3: Battlezone
Posted in Uncategorized, tagged comic, dropped frames on March 25, 2010 | Leave a Comment »
This game had two iterations: one in which the player peered through a tank periscope teeming with MRSI, and one that didn’t require such faith in the cleanliness of others. It was an early example in a three-dee environment built mathematically.